ABOUT ME

Experience:


School:
(2009 to 2012)
{Art & Design at DaLian Polytechnic University};
(2012 to 2016)
{Art & Technology(Bachelor) at Saxion};
(2014 to 2015)
{Dutch Architecture(Minor) at ArtEZ & HAN };
Work:
(02.2015 to 08.2015)
{Internship at GamesMaken};
(02.2016 to 07.2016)
{Internship at Recognize};
(2016 to Now)
{Media Art Design Technology(Master) at Minerva Art Academy};

Character


Personality:
Quick learner, Good listener, Responsive, Creative and Adaptable
Strengths:
Learning, Research, Problem solver
Work style:
Independent and Team work
Hobby:
Art and technology, drawing and painting, culture and traveling...
Goals:
Keep growing and learning as for professionals
Dream job:
A creative artist & developer who develops games, apps, and interactive products.

My Working Style


1. Problems & Requirement


2. Research & Ideas


3. Design & Develop


4. Test & Improve

MY SKILL

Programming

Software

MY WORK

kiss Time

A Flash game developed by me. The story is after a long day work, you went home to see your wife, but you were late and your wife was unhappy, she wanted to give you a punishment, so she turned off the light. You only had a flashlight, and you had to find the way to your bed within a certain time.

Cook Time

A 3D Unity game developed by me. The story you are on a date. And you want to cook a meal “Chicken stew potato” for your dates. To do it, you have to collect the recipes within a certain time.

Serious Game

Unity Demo for KPN: This project focus on serious gaming, in other words, using game technology for non-game purpose. Specially, this is a point and click game for training the employees in the shop. The process is 3 steps: research and learn, build demo and feedback and improve. Made by Unity 3d, and its plugins: Adventure creator, dialogue system, 2D tool kit, and NGUI. The coding language is c# and XML.

Unity AR

A unity app with Augmented reality plugins to show my internship company, my experience, my results and what’s next? You could talk to the character of the app , she will tell you the story of my internship.

Track The Bug (iOS APP)

An iOS application where people have to kill the bug for the programming beginner. A code snippet that throws a certain error. The users have to track the bug to continue to the next level.

Track The Bug (iOS Game)

An iOS game where people have to kill the bug for the programming beginner. A code snippet that throws a certain error. The users have to track the bug to continue to the next level.

PROJECTS

Game Over: This MOBBED OFF board game is based on ‘Game of the Goose’ made by 4 students. I was the developer of Flash app, which is for introduction story and for a dice roll. (A revolver with all numbers on the bullets)The background is that the ruling Godfather of G-Town has died, and now there’s a battle for supremacy raging between the other gangs in town: TRIADS, YARDIES, NEO NAZIS, THE MAFIA, and YAKUZA. Each gang has sent their very best foot soldier to take control of the 63 Streets of G-Town. To achieve this, one and only one, must reach street 63 by any means possible. Defeat the other players to become the top boss of G-TOWN.
Design For Death: This interactive game is created in Flash developing by a team of 3 students. I was the developer in our team. In the interactive game, people will create an idealistic digital world for the person that has passed away. You as a family member or friend will create an environment where the person wanted to live his or her afterlife. In this world the person will have the things they've always wanted to do, but never had the chance to. The world the person will end up in, will depend on the religion and culture the person had.
Art Impression: In this project we as a team of 4 students made a prototype for an interactive experience. I was the developer and did the Flash part. The visitor can experience a story about the work and life of a visual artist AiWeiwei. The prototype is meant for the Digixperiment installation in the Twentse Welle museum. Our idea is a walk though one of AiWeiwei’s artworks to know what happen in China and why he made it and China and Ai Weiwei. Last not the least, what is the result.
Magic Canvas: This is a concept for an interactive art installation developed by 6 students. I was one developer in charge of Leap Motion and Processing development. We 6 students worked as the Concept Bakery team to create a new and magical approach towards art with the goal to invite students to have a drink in the garden of brasserie Willemientje shop. The user can create colorful and unique compositions by interacting, using hand movement. The composition will be displayed on an extraordinary canvas by a beamer. A pillar holds amongst other sensors and actuators a Leap Motion. With this extraordinary and extremely sensitive (up to 1/100th of a millimeter) infrared sensor we are able to detect the movement of the hands and individual fingers. The pillar holding the Leap Motion will be placed one and a half meters in front of the canvas allowing the user to create an artwork by using only gestures of their hands in the air. This interactive art installation will be exhibited in De Heurne 16a in Enschede (The Netherlands) from the 8th till the 10th of July 2014. More information check Enschde rtvoost Sax nu Leap motion Blog Saxion ACT show case
Data Book, interactive development: This project is worked on by Tim van Scherpenzeel and Wenbo Liu as part of the Perception Change Project of the United Nations in Geneva. It is an OpenFrameworks application that makes physical surfaces with text on them (books, posters, cards, etc..) interactive using OCR (Optical Character Recognition). The application scans the text using your webcam and checks an XML file for a match. If a match is made a corresponding image, video or webpage is shown.
Panorama viewer for Android and iOS: This project is part of the panoramic viewer app project for Android and iOS for the company Recognize. It is also the graduation project for Bachelor of science Art and Technology of Saxion University of Applied Science. The core concept for the panoramic viewer app is that people can look around the environment, comparable to Google Maps Street View. To make it stand apart from the existing mobile navigation apps the goal is mapping the elevation of the environment, representing of three-dimensional objects and surfaces. This project focus on three things: OpenGL ES framework, Metal framework, and rendering point cloud data. For the final products, there are two prototypes: one is a native Android app, the other one is a native iPhone app. Users can use pan and pinch gestures on Android phone and change the orientation of the device on iPhone to look 360° of an environment with an object created by point cloud data.

FIND ME

GET IN TOUCH

I'd love to get to talk with you. Do you have a job for me? Or do you want to work with me? Please send me a message and I'll reply you as soon as I can!

liuwenbocheer@163.com

+31 684354325

The Netherlands / China